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A thing I never remember to make notes about but might want notes about later.
Bharata 600 BC - Territory-expansion game set in India at the rise of the 16 Mahajanapadas. I was extremely predisposed to enjoy this because I was playing! a game! with adult friends!! but in fact it was also a solid game. Interesting production mechanic, high-quality attractive pieces, and I got to learn some history that I previously knew basically zero about, which I always appreciate in a history-based game. I did not do all that well points-wise but I'm pretty sure I had the most elephants, so, who really won, hmm. I would like to play again now that I have more of an idea of how it plays.
Also some Christmas games, which I should have written up back in December or January when we were playing them, but didn't:
The Crew: Mission Deep Sea - Finally a trick-taking game that I find enjoyable! (Josh has sometimes hoped I might someday become enough of a bridge player to fill out a bridge game, but I think he's either mostly given up on that or has at least tabled it until bridge is the hot event in the retirement home or whatever.) I think the kids found it a little high-pressure, being on the spot to figure out what to do without communication, but Josh and I had fun trying two-player.
Cryptid - Deduction game trying to figure out other players' rules before giving yours away, with all information beyond the initial rules being public. Our first game was a mess; subsequent games vastly improved by my drawing up an information-tracking sheet and everyone walking through the logic around the different types of clues together. May have hit a bit of a wall with the kids in that Josh and I were more able to do (or eager to do) the kind of last-steps logic to actually win, but I think it's a nicely-constructed alternative to Clue that's not so dependent on how good a tiny note-taking system you can come up with. (The house rule for Clue, inherited from my mom's family, is that you must do your note-taking *on one sheet of the Clue pad*, and sometimes you get one that's already half-used.)
Arch Ravels - Order-filling game with a fun cute knitting theme. I... can't even remember now what the kids thought about this one. I think they liked making their characters' special items. (I liked it enough the first time I played it to buy it for the house... which is probably why I never wrote it up back then... which also goes for The Crew... maybe in the future I should write things up at the time and just post them on private until any gift-giving surprises are done with, hm.)
Bharata 600 BC - Territory-expansion game set in India at the rise of the 16 Mahajanapadas. I was extremely predisposed to enjoy this because I was playing! a game! with adult friends!! but in fact it was also a solid game. Interesting production mechanic, high-quality attractive pieces, and I got to learn some history that I previously knew basically zero about, which I always appreciate in a history-based game. I did not do all that well points-wise but I'm pretty sure I had the most elephants, so, who really won, hmm. I would like to play again now that I have more of an idea of how it plays.
Also some Christmas games, which I should have written up back in December or January when we were playing them, but didn't:
The Crew: Mission Deep Sea - Finally a trick-taking game that I find enjoyable! (Josh has sometimes hoped I might someday become enough of a bridge player to fill out a bridge game, but I think he's either mostly given up on that or has at least tabled it until bridge is the hot event in the retirement home or whatever.) I think the kids found it a little high-pressure, being on the spot to figure out what to do without communication, but Josh and I had fun trying two-player.
Cryptid - Deduction game trying to figure out other players' rules before giving yours away, with all information beyond the initial rules being public. Our first game was a mess; subsequent games vastly improved by my drawing up an information-tracking sheet and everyone walking through the logic around the different types of clues together. May have hit a bit of a wall with the kids in that Josh and I were more able to do (or eager to do) the kind of last-steps logic to actually win, but I think it's a nicely-constructed alternative to Clue that's not so dependent on how good a tiny note-taking system you can come up with. (The house rule for Clue, inherited from my mom's family, is that you must do your note-taking *on one sheet of the Clue pad*, and sometimes you get one that's already half-used.)
Arch Ravels - Order-filling game with a fun cute knitting theme. I... can't even remember now what the kids thought about this one. I think they liked making their characters' special items. (I liked it enough the first time I played it to buy it for the house... which is probably why I never wrote it up back then... which also goes for The Crew... maybe in the future I should write things up at the time and just post them on private until any gift-giving surprises are done with, hm.)
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Date: 2023-03-10 02:42 pm (UTC)