>In an Avatar game, what would the Bending mechanic look like? Are different Bending moves more like spells/weapon proficiencies that need to be acquired individually, with various prereqs, or should one Bending skill let you try various moves with varying DCs?
I think there's some implication in the show that people learn different moves, so it seems like you'd want to implement that. Beyond that, how you do it depends on the system.. Champions has a couple of mechanics that would work well (Multipower and Variable Power Pool), since they let you use only a few XP to buy a new "power" that's similar in some respects to your existing powers. GURPS's magic system also works this way to some extent, in that it's fairly cheap to buy new spells, but expensive to get good at them, but you can also sink points into being good at spells in general, thus increasing your baseline...
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Date: 2009-05-04 05:49 pm (UTC)I think there's some implication in the show that people learn different moves, so it seems like you'd want to implement that. Beyond that, how you do it depends on the system.. Champions has a couple of mechanics that would work well (Multipower and Variable Power Pool), since they let you use only a few XP to buy a new "power" that's similar in some respects to your existing powers. GURPS's magic system also works this way to some extent, in that it's fairly cheap to buy new spells, but expensive to get good at them, but you can also sink points into being good at spells in general, thus increasing your baseline...