book commentary: Lord Sunday (and series)
May. 19th, 2010 07:34 pmSo, you ask, I loved the Sabriel books, should I read Garth Nix's Keys to the Kingdom series?
No, I say, don't bother, and here is why: they're just not that cool. I think it's great for Garth Nix that he managed to sell a seven-book series - that's got to be good for the income and he presumably has mortgage payments like the rest of us - but there isn't enough story here to justify dragging it out. Occasional moments of nifty world but it felt like a mishmash of random ideas, which it turns out is entirely justified by the plot (bored immortals making shit up), but didn't engage me. The climax of orgiastic armageddon [1] at the end fails to be as powerful as it might be if we'd ever cared about the world in the first place. The whole virtues and vices gimmick never really paid off in a satisfying way. The main character, Arthur, doesn't have much personality or agency - I've never actually played a video RPG, but seeing as his main action is to go around collecting allies who then solve his various problems, I could see this working as an RPG, and then the big choices at the end could be actual *choices* with a couple of different endings and maybe they'd have more impact that way?
[1] No, seriously, literal spurting and gushing of Nothingness. I have a whole mess of thoughts around end-of-the-world fantasies which I hope to post further about in the future, but in brief, departure-of-magic narratives in fantasy literature serve a conservative agenda and despite the liberation and release of apocalypse narratives they're another form of the departure-of-magic story.
No, I say, don't bother, and here is why: they're just not that cool. I think it's great for Garth Nix that he managed to sell a seven-book series - that's got to be good for the income and he presumably has mortgage payments like the rest of us - but there isn't enough story here to justify dragging it out. Occasional moments of nifty world but it felt like a mishmash of random ideas, which it turns out is entirely justified by the plot (bored immortals making shit up), but didn't engage me. The climax of orgiastic armageddon [1] at the end fails to be as powerful as it might be if we'd ever cared about the world in the first place. The whole virtues and vices gimmick never really paid off in a satisfying way. The main character, Arthur, doesn't have much personality or agency - I've never actually played a video RPG, but seeing as his main action is to go around collecting allies who then solve his various problems, I could see this working as an RPG, and then the big choices at the end could be actual *choices* with a couple of different endings and maybe they'd have more impact that way?
[1] No, seriously, literal spurting and gushing of Nothingness. I have a whole mess of thoughts around end-of-the-world fantasies which I hope to post further about in the future, but in brief, departure-of-magic narratives in fantasy literature serve a conservative agenda and despite the liberation and release of apocalypse narratives they're another form of the departure-of-magic story.