Hey, I never replied to this... I've only GM'd once so far, but I think I maybe favor an "absolute power" kind of approach rather than collaboration. ::grin:: Also, the way I'd want the mechanics to work would probably be really different for a one-shot (where I'm in favor of keeping things really simple) versus an ongoing campaign (where I'd want the mechanics to be more involved, to be able to handle things like your character increasing their skills over time) - I'm guessing you'd be more interested in working out all the details of the latter, but I'm much more likely to actually run the former. ::grin:: Also also, in my one game so far, there was no clear line between mechanic and scenario, and if you got spoiled for the scenario you couldn't play in the actual game, which I had figured I'd invite you and Sarah to play in if and when I actually run such a thing. But thanks for the offer. ::grin::
no subject
Date: 2009-06-03 06:59 pm (UTC)